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When i zoom out in maya my model gets flickery
When i zoom out in maya my model gets flickery











when i zoom out in maya my model gets flickery when i zoom out in maya my model gets flickery

Now if you'll excuse me, I need to redo some truly terrible renders. I'm not sure how I even managed to find it, honestly, as it was buried deep in an archived thread from a few years ago. I hope this helps anyone who is looking for this information. To get the same effect in your viewport, hit the "shading" menu in the viewport's options, click on the little box next to "hardware texturing," and set the filter there to "unfiltered." Better? Good!

when i zoom out in maya my model gets flickery

At the top of these settings, there is an option called "filter type." Set that bastard to "off" and you should suddenly have nice, crisp renders! To remedy this, click on the shader you're using as your texture and follow its color node until you get to the image's settings. This is because Maya is dumb and just assumes you want an ugly filter on any images you use in your shaders. "Help! Maya is blurring my textures so bad that my renders look like they've been smeared in Vaseline!" Please note that I'm running Maya 2013, so I cannot say for sure this will help with older versions. Luckily, it's a very simple fix once you figure out which option is messing things up! Since Googling my problem gave me three pages of useless information before I dug up the answer, I figured I'd write a fresh post specifically about this issue in the hopes someone else will be able to find it when they also Google the problem. Hello again! This is pretty much a more detailed copy/paste from this post about making pixel art textures for 3D models and using said models in UDK.













When i zoom out in maya my model gets flickery